"Activities
provide opportunities for creativeness, development of new skills
and interests, and for utilizing existing skills." (O'Morrow,
The Whys of Recreation Activities for Psychiatric Patients, Therapeutic
Recreation Journal, 3rd quarter, 1971).
Audio Book Club
Submitted by Michelle P., CTRS of Corizon Health
Size of Group: 1 - 20 participants
Equipment/Supplies Needed: Audio CD, CD Player, Chairs for Participants
Activity/Treatment Objective or Expected Outcome: Objective is to provide audio book club as a coping skill to stress, especially by playing Humorous books.
Description of the Activity: Let the group know of the plot, play a few chapter's each group and then following group, process through what had occured, what they would do if they were the main character, so on...
The Hat Game
Submitted by Carl Homan of Lake Heights Resthome -New Zealand
on April 18, 2004
Size: 6-12
Equipment: A box or bag of different types and shapes of hats
Objective: To allow residents to create characters using their
imagination and to maintain mental cognitive status stimulation
Description: The first person closes their eyes and picks
a hat from the box and has to begin a story and a character
for them self. The next person picks a hat and must add onto
the story as a character as well. Each resident does this in
turn. The Activity director facilitates by helping the story
along and providing comments when appropriate to add a humor.
Pictures can be taken and shown to the residents at a later
time to assist with recall.
Let's Act Out!
Submitted by Kelly W. Shivel of The Inn at Wyngate on May 16,
2004
Size: 6-20
Equipment: Chairs, short skits. Props if desired.
Objective: To challenge participant's to use creativity, thinking
skills, and to promote socialization.
Description: Begin by consulting short skit books or use your
imagination by coming up with some yourself. Ideally, you should
have between 6-12 different skits available. Each skit should
have at least 2 people needed to perform it and no more than
3.
Read the skits out loud for the residents who will be taking
part in the particular skit you have chosen for them. Take
into consideration the cognitive and motor skills of the residents
when choosing which skit they will perform. One example of
a skit would be as follows:
""You are a doctor. The nurse brings in a patient
who has a large mixing spoon stuck in their nose. You need
to remove this spoon. Act it Out!""
This skit would need three participants: Doctor, nurse, and
the unfortunate patient.
This activity is a real hoot and our residents are great at
developing unique and hilarious lines. Use your imagination
to come up with other great story lines. Works best with medium
to high functioning residents.
Transformation
Size of Group: 4 to 12
Equipment: a large piece
of cloth, a toilet bowl cleaner, a piece of theraband, and other
items that might provoke creative use of the item
Focus Area: creative thinking
and coping
Quick Description: Participants
are given an item such as a large piece of cloth and prompted
to transform the object into an everyday object.
Complete Description:
1) Begin discussion on the
relationship of creative thinking, problem-solving and coping
(e.g., creative thinkers may find healthier means to cope with
their problems rather than being overwhelmed by a problem).
2) After discussion, bring
out one item and show it to the group. Announce the game of
Transformation... "take this object and transform it into
an everyday object... be creative and think of different ways
you might transform this object."
3) Give the group an example
if needed. For example, you might transform the toilet bowl
brush into a fly swatter, a microscope, or a golf club.
4) Instruct the group that
the person transforming the object must SHOW us the transformation
(by acting it out) and not tell us. The rest of the group then
must guess what the transformed object is. Be sure to tell the
group that wait till the person is completely done before shouting
out their guesses.
5) Continue around the circle
giving each person several chances at transforming the object.
After 2 or 3 passes, encourage the group to add more movement
and action to their transformation. For example, instead of
just showing a flyswatter, run around the room trying to chase
an imaginary fly with the flyswatter.
Process: How can you relate
the creative thinking you did here to creative thinking you
might have to do with difficult problems? |