DeSalvatore and Roseman
(1986) used activities such as new games to engage hospitalized
children with emotional impairments and their families. An increase
in self-esteem for parents and children, an increase in positive
communication among family members, and an improved behavior management
by parents were noted.
Group Size: 10 to 50
Functional Level: Medium
to High to participate actively
Equipment: Various questions
you create as described below, a wall or blackboard
Description: The game is
set-up much like TV's Jeopardy with a board containing various
questions and values for each question. The game is best set
up with two teams. All the participants may shout out the answers,
raise their hands, or ring a bell.... or you may select contestants
(3 to 6 players per team). When the question is asked, all players
(or if you prefer, the team that raises their hand or rings
a bell first) may answer the question.
Now, the reason the game is called
"Not Quite Jeopardy" is because instead of asking
trivia-type questions, the game is based on visual clues.
For example, in the category of HAIR APPARENT, show a picture
of a famous person's hair (without the face, of course). Each
picture should be enlarged on a copy machine so people in the
back can see. Here are some categories and ideas....
HAIR APPARENT
picture of famous person's
hair |
THE PRICE WAS RIGHT
cost of items in the year
1950 |
EXTREME CLOSE-UP
close-ups of objects |
100- Elvis |
100- pack of cigarettes |
100- game of jacks |
200- Ronald Reagan |
200- roll of toilet paper |
200- a razor blade |
300- George Washington |
300- 12' LP record |
300- ping-pong paddle |
400- Groucho Marx |
400- gallon of gas |
400- thermometer |
500- blank (any bald person) |
500- game of Monopoly |
500- pencil |
Make up a number of categories....
the more visual the clues the better.
You can use these visual puzzles
as warm-ups prior to reminiscing groups, social sessions, etc.
The visual aspect of this game makes it quite appealing and
keeps everyone focused. |